(Corona SDK)如何取消math.random?

(Corona SDK)如何取消math.random?,math,random,sdk,coronasdk,Math,Random,Sdk,Coronasdk,这里我有一些代码: function CountDown() if(time_remaining > 1)then time_remaining = time_remaining - 1; print ("Loading menu") local function main( event ) -- LAUNCH A

这里我有一些代码:

function CountDown()
             if(time_remaining > 1)then
                 time_remaining = time_remaining - 1;
                 print ("Loading menu")  
                  local function main( event )

                    -- LAUNCH A ROCKET 
                    if math.ceil(math.random() * 200) == 10 and launch == false then
                        Particles.GetEmitter  ("Launcher1").rotation = -35
                        Particles.GetEmitter  ("Launcher2").rotation = 20
                        Particles.StartEmitter("Launcher1", true)
                        Particles.StartEmitter("Launcher2", true)

                    end

                    -- UPDATE PARTICLES
                    Particles.Update()

                end

                -- timer.performWithDelay( 33, main, 1 )
                Runtime:addEventListener( "enterFrame", main )
             else
                 time_remaining = 0
                 print ("Load Go!")
                 menuLoad = transition.to( menuLoad, { time=575, y=-500 })
             end

        end

        count_timer = timer.performWithDelay(1000, CountDown, time_total);
切换场景时,我会按粒子.CleanUp()取消所有发射器,但我无法取消math.random,它仍会尝试启动我的发射器,但因为它们已经为零(粒子.CleanUp),所以它会给我一个错误

Runtime error
    ...me development/Skipjack Rollout Design2/mainmenu.lua:560: attempt to index a nil value
stack traceback:
    [C]: ?
    ...me development/Skipjack Rollout Design2/mainmenu.lua:560: in function <...me development/Skipjack Rollout Design2/mainmenu.lua:556>
    ?: in function <?:226>
运行时错误
…me开发/Skipjack卷展栏设计2/Main菜单。lua:560:尝试索引零值
堆栈回溯:
[C] :?
…me开发/Skipjack卷展栏设计2/Main菜单。lua:560:功能中

?:在函数中,我不完全清楚你在问什么,但似乎你有几个问题

  • 您丢失了作为帧侦听器添加的主函数的句柄
  • 每次检测到剩余时间>1时,您都会重复添加它,这意味着它每帧运行多次
  • 您正在用计时器句柄替换对menuLoad的引用(尽管这可能是有意的)
  • 我从代码中推断,您希望您的粒子播放时间为总秒,在这一点上您将过渡到menuLoad?如果是,那么以下情况如何:

    local function main(event)
        -- LAUNCH A ROCKET
        if math.ceil(math.random() * 200) == 10 and launch == false then
            Particles.GetEmitter  ("Launcher1").rotation = -35
            Particles.GetEmitter  ("Launcher2").rotation = 20
            Particles.StartEmitter("Launcher1", true)
            Particles.StartEmitter("Launcher2", true)
        end
    
        -- UPDATE PARTICLES
        Particles.Update()
    end
    
    Runtime:addEventListener("enterFrame", main)
    timer.performWithDelay(time_total * 1000, function() 
        Runtime:removeEventListener("enterFrame", main)
        transition.to( menuLoad, { time=575, y=-500 })
    end)